I wanted to change the topic title - which is also the … * The Dawnguard add-on changes this description to \"Can create Dragon armor and Dragonbone weapons at forges, and improve them twice as much\". To get all the way to 100 however you will need to go through more Dwarven ruins than just one, for me it took four. All options are still available, but the new method eliminates 52 recipes from crafting menu, and allows you to change which position you wear the item without having to craft a new one. Fixed token scripts so the token items are correctly removed from player. 2) change the return rate for mining, so that you get a larger haul from each ore vein. Added conditions to food recipes to make them compatible with CACO. Adjusted the value of Vial Holders to conform to the changes made on other bandoliers and pouches. Now allows distribution chance for bandoliers to be set in 1% increments. Rewrote 2 Armor Forging books to maintain consistency with changes and to include some other useful information. Also removed bandoliers from several Loot lists where they had mistakenly been placed. The primary intention of this mod is to correct logical inconsistencies in Skyrim's smithing system and to enhance … Changed maintenance scripts to increase efficency and remove papyrus log messages. Added the remaining artifact replica recipes. All rights reserved. If you have the Dwarven Smithing perk then making Dwarven Bows is the way to go now. Also, the player can craft them without joining Dawnguard. Log in to view your list of favourite games. Do not post translations on additional platforms or websites without written permission from the mod author. Smithing is a multistage process with the number of stages depending on what items are being crafted and how raw the materials are. Vendors will now sell generic pouches rather than pouches with specified positions. The powerful open-source mod manager from Nexus Mods. It should now be working properly. My mod idea scrapps the smithing system entirely and replaces it with a system of paying the blacksmiths of Skyrim to teach you how to craft with a certain material. Bandoliers and pouches will now sort into the new "Accessories" category if WAF is installed. Improvement perks apply to all items in the game and each additional perk will allow you to gradually increase the degree to which you can improve items. Added the ability to craft Hold guard armor & helmets (shields were already craftable). Complete Crafting Overhaul Remade is a mod for The Elder Scrolls V: Skyrim that aims to improve the existing smithing system. Corrected MCM script to properly calculate the distribution chance for bandoliers. One of the patches changed smithing so that experience gained is based on the value of the item you create and the value increase of the item you improve. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. You are NOT permitted to release any stand-alone translations that would work without the user first downloading the file from this page.You may opt-in to earn donation points for any mods (patches, translations, etc) that use my work, provided you've adhered to the permissions and terms-of-use as stated above.For questions or to seek additional permissions, contact the author at [email protected], - Eckss for providing me with the bulk of the vanilla breakdown recipes as well as his assistance and help in developing the Integrated Compatibility feature used by this mod.- Happy Spike for the new jewelry items and rough gems from Jewelcraft.- Dragten for permitting me to incorporate the recipes from Bandoliers, Bags and Pouches and also allowing me to include his leather and buckles for use in other recipes.- QuickFox for his Armored Circlets which are included here as an optional feature.- Elenear for the changes to crossbows made in Craft and Purchase Bolts and Crossbows.- The USKP team for the corrected female elven circlet meshes.- Mator for his incredibly useful TES5Edit scripts.- quixoticynic for allowing me to use his PRUFEI - Protection System.- implj for his help in adding the PRUFEI conditions to all the breakdown recipes.- ChizFoShiz for allowing me to use his scripts from Various Player Actions, This mod is opted-in to receive Donation Points. Yes. For Smithing. Each race is now totally different, leading to a whole new style of play depending on what race you selected. The assets included in this mod may not be used for commercial purposes or in any mods/files that are being sold for money or distributed behind a paywall (such as Patreon).TRANSLATIONSIf you wish to translate this mod into a language other than English, your translation MUST require that the user download the original file from this page in order to work. Updated keywords for items added by CCO so they will sort properly within WAF-altered categories. Added new Thieves Guild armor varieties: sleeveless Guild Leader, Sleeveless Thieves Guild Aarmor, and Gray variety with Sleeves, new black and gray hoods, and changed Etienne, Thrynn, and Vipir's outfits to use new variations. Third person animations will now play properly for the tanning rack & smelter with Smithing XP options turned on (thanks to ChizFoShiz for help with this). I removed the separate activation toggles for the individual mods, and simplified the menu so it only has a crafting and a distribution toggle for each mod. Added bulk recipes for hearthfire building materials (iron fittings, hinges, locks, nails). Do this in combination with more dwarven bows (or dwarven armors of you want) and eventually you will get lvl 100. A big problem with the vanilla perk tree is that dividing the perks between light and heavy materials doesn't align very well with the weapon progression. Fixed the model data for the Gold Ruby Double Ring. Changed quest condition on Wolf armor recipes until after the player is officially inducted into the Companions. Fixed missing AA records on several circlets. Do you feel like smithing in Skyrim is just a bit broken, or otherwise underwhelming? You may opt-in to earn donation points for any mods (patches, translations, etc) that use my work, provided you've adhered to the permissions and terms of use as stated above. About this mod Completely fixes, streamlines, rebalances, and expands the entire Crafting system. Guild Master, Nightingale, and Dark Brotherhood armors now use dark and red leather. The New Perk Tree does away with the light/heavy divide and instead separates the perks into "crafting" perks and "improving" perks. These recipes have location conditions so they won't all show up at once. It makes Mage builds as viable as any warrior tree and balances Stealth and rearranges Smithing and Alchemy to more personally acceptable progression. It isn't obvious in-game which perk will allow you to further improve many of the artifacts, unique items, and items added by other mods. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Fixed MiningOreScript so mining experience works properly. 108 6c Audio Overhaul Skyrim - Ordinator Patch.esp 109 6d Audio Overhaul Skyrim - RealisticWaterTwo Patch.esp 110 6e Mortal Enemies.esp 111 6f Mortal Enemies Patch - Realistic Animals Predators.esp 112 70 Audio Overhaul Skyrim - SkyTEST Patch.esp 113 71 Audio Overhaul Skyrim - NAT.esp 114 72 SOS_AOS_Patch.esp 115 73 SoS_NAT_Patch.esp Added new option in MCM for Simplified recipes. This would fix everything... except that several weapons are missing their material keywords (e.g., Thieves Guild Armor), or have the wrong ones (e.g., Ancient Nord Armor, which is considered Daedric by Vanilla). Changed the recipes for Falmer armor & weapons to reflect the changes made to these items by WAF. Now there is a single representative crafting recipe for each type of bag. For questions or to seek additional permissions, contact the author at [email protected], This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. Corrected mistake in the distribution setting for bandoliers that was causing way too many to spawn. It’s compatible with Verdant, but be careful which files you overwrite when installing. Corrected recipes for Forsworn Armor recipe, Vampire Royal Armor, and Nord Hero Helm. Cloaks of Skyrim and Winter is Coming Cloaks have now been integrated into the main file. You are not allowed to upload or distribute this file on any other website or platform.You are not allowed to use the assets included in this file without permission from the creator of those assets. Also alchemists will now buy vial holders, and spell merchants will buy notebooks. Added custom "mining depleted" messages for Geode veins, Deposits (stalhrim & Heart stones), and shellbugs (USKP fixed the geode viens in Blackreach, but hasn't yet corrected the geodes from Dragonborn or any of the others). Added a new alternate Smithing XP formula (see article on mod page for more information). Then smelt it back down (some of it at least) and re-use the ingots. Removed Declutter Inventory condition from Armored Circlet recipes. Daedric Smithing now requires having both the Arcane Smithing and Ebony Smithing perk. You have permission to upload and distribute, on nexusmods.com, only those portions of this mod that are required for the translation. So I took the core of Smithing Perks Overhaul (the alternate tree) and appended Ordinator's 'flavor' perks in places that made sense to me. Credit and a mention of this compatibility should be mentioned in your mod description.Other assets, including all texture and mesh files, require additional permission before you may include them in your mod. Added GetEquipped conditions to breakdown weapons to help prevent player from breaking down equipped items. Changed the way the rough/cut gems work: Now there is only one "rough" version, and it's the conversion script at the forge that determines whether the player receives a flawless or regular gem when it is "cut". Allows smithing perks to apply more consistently to all armor and weapon types, and provides a more balanced smithing experience. Fixed silver weapons perk. It also makes changes to actions such as wood chopping and mining. Added MCM support for Immersive Weapons (requires the WAF-IW Patch to work). Changed the breakdown recipe for Shovel01 to produce Iron Ingots instead of Charcoal. Make a bunch of orcish armors. Added options to give smithing experience for using tanning rack and/or smelter. Thanks for watching our Skyrim Mod Spotlight!Like us on Facebook! Corrected error with the way the script was checking for Stealth Skills Rebalanced. Corrected conditions on the Silver perk to include Werebear race. We The Players Winners - November/December. Changed red leather recipe to use creep cluster and black leather to use iron ore. Skyrim Smithing Overhaul Mod Idea (very detailed) - posted in Skyrim Mod Requests: I am, quite frankly, tired of the smithing system. Removed the Falmer learning requirement from shellbug helmet recipe. Another issue with the way the vanilla smithing perks work is that they tend to create imbalances as characters progress to different grades of equipment. Faction gear is craftable, but only if you complete appropriate quests. The shape of the perk tree was adjusted to better fit the shape of the constellation, and it now has 11 perks (one more than the vanilla perk tree). Load Smithing Perks Overhaul AFTER Weapons Armor Clothing & Clutter Fixes. Corrected recipe for Forsworn Boots & Scaled Boots (generic fur condition was not set properly). Reverted name of Flawless Gem back to "flawless gem" rather than "gem, flawless.". The powerful open-source mod manager from Nexus Mods. The exception to this is if the player chooses to use the leveled vanilla gem lists, and also the Dragonborn Geodes, which will still give a separate version of the rough gemstone. Copyright © 2021 Robin Scott. Updated and adjusted incorporated items to make sure they align with recent changes made by WAF to keywords, categories, and perks. Yes, we're aware it's a huge endeavor—it is a "total conversion" project, after all. Other changes to breakdown recipes: with the exception of arrows, items that require multiple copies to create 1 ingot will now appear in the smelter menu as long as you have one copy. Log in to view your list of favourite games. Take orcish smithing and travel around skyrim collecting all the orichalum onguts possible, for about an hour. Dragonplate armor can only be crafted if both the Ebony and Dragon Smithing perks are taken, and Dragonscale armor can only be crafted if both the Glass and Dragon Smithing perks are taken. Want to create a smithing overhaul mod: DJJ300: 3: 11/8 9:20PM: Complete gameplay and graphics overhaul for ps4 v2: Fairycancel: 211: 12/9 7:53AM: Skyrim and gex: marioL66: 7: 11/6 5:14PM: What kind of character to play on Skyrim's birthday? Removed circlet slot from relevant CCO-added hoods to make them consistent with CCF changes. This means that light armored characters are forced to invest perks in both sides of the tree in order to craft many of the better weapons. Corrected conditions on Hearthfire items so they will now toggle properly. Duplicate items in smithing menu in Skyrim Mod Troubleshooting Started by Doombringer00, 17 Oct 2018 smithing, immersive armors and 2 more... 2 replies; 723 views; incognito793 ... 08 Jul 2018 smithing, overhaul, crafting : 0 replies; 163 views; Dakereyas 08 Jul 2018; Is it normal for 1h weapons to do so much damage? Fur armor now uses Fur Plate to improve it rather than leather. Rearranged order of options under the MCM "mod" page, which seemed to solve the issue with Jewelcraft showing up as Jaysus and not being toggleable. Subscribe. From Nchuand-Zel alone (the ruins under Markarth) you can get 391 Dwarven Metal Ingots worth of resources. Tweaked some of the stats and crafting requirements for Jaysus Swords. Input materials can be found in the world or purchased from vendors. ... Skyrim Mythic is a total overhaul on an unprecedented scale and with an unprecedented purpose: rebuilding the land of Skyrim itself on a larger scale. I use the Adamant: a perk overhaul. Fixed Dovah Luv so it displays properly in inventory & crafting menus. Added Exquisite Jewelry option under enchantment strength tweaks. This will hopefully eliminate problems that some people had, though it might introduce new conflicts with different mods. Staves of Skyrim is a staff overhaul mod that adjusts the way staffs work in Skyrim, as well as adding some beautifully detailed new staves to the game. So, focus on making more expensive gear that has a lower material cost, such as Helmets and War Axes. This resolves the inconsistency in the perk progression from daedric to dragon and allows the player, if they wish, to pursue only one of these high level perks. Added crafting recipe for Leather Hood (no perks required, matching set = leather), also added a Black Leather Hood variant. Changed lockpick recipe to use dummy tokens instead of giving multiple items. Every item in the game will be equally affected by the improvement perks, including mod-added items. Added buckles to blacksmith inventories so bandoliers can be crafted without requiring the player to have the Steel/Basic smithing perk. A full change log for version 1.4 is included with the download. Made a few changes to the mining and wood chopping scripts that should help improve compatibility with other mods. It seems to have been taken down in the few days between finishing this guide and 25 August 2019. Crafting perks allow you to create new types of weapons and armors, but they won't increase your ability to improve those items. Added PRUFEI conditions to breakdown recipes (thanks to implj). Corrected Ebony Light Mail replica weight and added visuallydarkkeyword. Thank you to Dragten for allowing me to include the leather variants. In addition, I want to thank all the authors who have allowed me to provide CCO-compatible versions of their files. Removed the changes to the Wood Chopping Block Furniture record (necessary changes should be handled by the script alone, without needing the record edits). You are not allowed to package this mod as part of a mod collection. Smithing Leveling method 1 - iron daggers A great way to level it up early in the game is to head to Whiterun and visit the female blacksmith, Adrianne Avenicci , next to the entrance of Warmaiden's . Changed tempering recipe for silver sword & greatsword to use steel instead of silver (steel is the primary component in crafting these weapons, so this is consistent with other tempering recipes). Altered the way the rough gemstones and base necklace/ring recipes work to try to help limit some of the large smithing experience gains from jewelry crafting. This should reduce the amount of experience gained for crafting lockpicks. Do not post translations on additional platforms or websites without written permission from the mod author. Subreddit Dedicated the Skyrim Mod "Requiem" subtitled "The role playing overhaul" the mod aims to create an immersive experience that provides a good base for player progression with classic RPG aspects influencing design. Eliminated the redundancies in the Bandolier, Bag and Pouch recipes. CCOR has permission to use the assets from other creators and mod authors. Apparently. All assets that originate from other authors require permission from those authors. I'm using the experience mod and it was working normally but for some reason I'm not getting any smithing xp, I'm at level 16 and any other skill will level up to its cap except smithing. This is not a double-post. It is recommended that you install this mod on a new game, especially if … Copyright © 2021 Robin Scott. The primary intention of this mod is to correct logical inconsistencies in the vanilla smithing system and to enhance the functionality and balance of crafting in Skyrim. Corrections to various recipes for consistency with the latest WAF changes. Changed Steel ingot recipes to use Iron Ingots instead of Iron Ore, and also reduced the amount of charcoal required. Staves now come in heavy and light variants, as well as magic and defensive. Knowledge of new recipes can be acquired only through perks but some are available automatically. Provides a more balanced smithing experience, Attempts to remain true to the style and intent of the vanilla game. Even after uninstalling the mod I still don't get any smithing, I don't know what other mod that could cause this because this is the only mod I'm using that affects xp. For Alchemy Added option to allow basic steel crossbows & bolts to be distributed throughout the world (vendors will have them, as well as guards and imperials). Added new smelting options to adjust number of ores required and option to decrease the amount of charcoal produced from firewood. Renamed "Black Leather" to "Dark Leather". Well it basically takes EVERY material keywords, and ties them to perks. Glass, Charcoal, and Firewood when created by recipes, will now sort into the proper crafting categories. Completely reworked the way CCO handles the Integrated mods. Smithing Perks Overhaul SE (Russian Translation), Smithing Perks Overhaul and Ordinator Mashup. Learning recipes that breakdown falmer honed/supple weapons nowy give XP points toward Falmer Heavy learning rather than Falmer learning. Reworked some of the recipes to increase consistency. This should allow for somewhat better compatibility with mods that alter or add to this leveled list. So taking the Superior Improvement perk will mean that you. Adjusted breakdown recipes for silver items and a few of the ruin tools. The "New Perk Tree" version does not need updating at this time. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Complete Crafting Overhaul has been in my modlist since I saw a post about it here. Corrected Boiled Cream Treat recipe so that it no longer requires the Hollyfrost Farmhouse key. You have permission to upload and distribute, on nexusmods.com, only those portions of this mod that are required for the translation. Made a number of small corrections to recipes and leveled lists. Haven't used vanilla crafting in forever though. Added missing textures for Guild Master's Alt Hood. Added missing tempering recipes for the following items: MQTorturerHood, DLC1SeranaHood, ClothesUlfric, and ClothesUlfricBoots. The recipes will automatically adjust based on your perks (Basic Smithing is required to craft regular varieties; Advanced Smithing is required to craft the improved varieties). When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Improving items on the workbench or grindstone will also grant XP. So much more fun than vanilla. Not exactly a 'smithing overhaul' as you have described, but I posted an idea about a smithing-related mod a couple months back. The shape of the perk tree was adjusted to better fit the shape of the constellation. Temporarily removed ebony ring recipes...these will be re-added in the next update as part of the upcoming jewelry expansion. A great place for low levels to get some of this is in the Dwarven Storeroom outside Mzulft quite far south of Windhelm as there is nothing guarding the room. The improvement perks have been calculated to correspond to the quality tiers. The mod is greatly customizable thanks to the mod configuration menu. Complete Crafting Overhaul Remade-Turkish Translation, Complete Crafting Overhaul Remade - Deutsch, Complete Crafting Overhaul Remade - polish translation, Traducao PT-BR de Complete Crafting Overhaul Remade, Complete Crafting Overhaul Remade TRADUZIONE ITA, Chinese Translation for Complete Crafting Overhaul Remade, Complete Crafting Overhaul Remade Castellano, Complete Crafting Overhaul - Weapons and Armor Fixes - Clothing e Clutter Fixes - traduzione italiana, Complete Crafting Overhaul Remade - Breezhome Fully Upgradable Compatibility Patch, COR - Crafting Overhaul Reqtified (CCOR-Requiem), Crafting Cloud Storage DCS_CCO_CACO_iNeed_iNeedDD Integration by Elsys656, Left Hand Rings - Complete Crafting Overhaul Remade Patch, Nifty Compatibility Patch for CCOR and Crafting Cloud Storage, Northern Steel - Expanded Nord Enchants - Overhaul, Pelt Prices Adaptation - Rewarding Hunting, Requiem - Ancient Artifacts Compilation Patch (WIP), Requiem - The Book of UUNP Patches for Behind the Curtain, Requiem 1.9.x - Velexia's Animals Reqtificated, Skyrim Redone - Complete Crafting Overhaul Remade Patch, Smithing Perks Overhaul - Remade and Updated, http://forums.nexusmods.com/index.php?showtopic=1355223. Fixed issue with invisible bandoliers from spawning on Dark Brotherhood assassins. So what does Smithing Perks Overhaul do? Designed from the ground up to be the used with Smithing Perks Overhaul and Weapons and Armor Fixes. Plus, as discussed above, the vanilla game is incredibly inconsistent in how these perks are applied to various weapons and armors, which leads to confusion and makes it hard to maximize the effectiveness of the perk points that are invested in Smithing. All rights reserved. Added breakdown recipes for Dawnguard faction items. When the player equips one, they can then choose where to equip it. Completely reworked the way CCO handles the option to give smithing experience for the tanning rack and smelter. Unsubscribe ... yeah skyrim special addition is all the dlc's with the added "special Features" for the same price as when skyrim was first released.You can't have SE without all the dlc's. Leather Armour is created by using the pelts of animals that you have killed. In addition, since the vanilla smithing perks tie the ability to further improve items to a specific perk, this can require some guess-work to figure out which perk will allow you to further improve a certain item. Want to create a smithing overhaul mod: DJJ300: 3: 11/8 9:20PM: Complete gameplay and graphics overhaul for ps4 v2: Fairycancel: 211: 12/9 7:53AM: Skyrim and gex: marioL66: 7: 11/6 5:14PM: Skyrim's Great Fashionista's Guide [V1.0] (Spoilers) OverpoweredFish: 33: 6/7 8:58PM: What kind of character to play on Skyrim's birthday? You selected properties to Shellbugs so they should now appear properly days between finishing this guide and 25 2019... Do this in combination with more Dwarven bows ( or Dwarven armors of you want and... True to the changes made to these items by WAF complete appropriate.... Updated keywords for items added by CCO so they will now sort into the Companions helmet recipe use Iron instead... Dark and red leather recipe to use Iron Ingots instead of giving items... Craftable, but they wo n't increase your ability to craft Hold guard armor weapons... Generic version to craft Hold guard armor & weapons to reflect the changes that WACCF makes. Use the assets from other creators and mod authors XP points toward Falmer Heavy learning rather leather! Character choices in the game will be displayed as favourites in this menu page... Silver items and a few of the item consistently to all armor and types. It at least ) and re-use the Ingots simply put - I did n't like choosing Smithing! To upload and distribute, on nexusmods.com, only those portions of this on. Work without the user first downloading the file from this page quality tiers types of weapons and armor Dwarven of. Mod authors rebalances, and fully customizable crafting experience in Skyrim is just a bit,... Who might wish to avoid all association with daedric items customizable crafting experience in.... Missing tempering recipes for armored bandoliers that were showing up at the forge better fit the shape the! And 25 August 2019 will be re-added in the next update as part of the stats crafting! I posted an idea about a smithing-related mod a couple months back perserving across saves you! Shape of the constellation allows distribution chance for bandoliers to be set 1! Show up at the forge, you can choose up to 12 games that be. A handful of MCM settings which were getting reset after the first reload with custom Bandolier enchantment not! At this time with recent changes made on other bandoliers and pouches lovely plant life populate! Leather ), Smithing perks Overhaul and Ordinator perks for Smithing armors of you want ) and re-use the.... Collecting all the authors who have allowed me to include Werebear race the token are! Settings which were getting reset after the player can craft them without joining.... The style and intent of the constellation armors of you want ) and eventually will... Games that will be displayed as favourites in this menu translations on additional platforms or websites without written permission the... Assets that originate from other authors require permission from the ground up to 12 that. Which files you overwrite when installing & crafting menus and Ordinator Mashup '... Items so they will sort properly within WAF-altered categories the recipes for Miraak Mask and! Total conversion '' project, after all Sithis is completed added conditions to breakdown weapons to reflect the made. ( no perks required, matching set circlets so they will sort properly within WAF-altered categories can be. But only if you have the Dwarven Smithing perk then making Dwarven bows ( or armors! Overwrite when installing come in Heavy and Light variants, as well magic. Be mined properly with more Dwarven bows is the way that CCO handles the Integrated.... And armors, but only if you have the Steel/Basic Smithing perk Nchuand-Zel alone ( the ruins under Markarth you... The value of the new `` Accessories '' category if WAF is installed SE Russian... Pouches rather than pouches with specified positions and Winter is Coming cloaks have now been named `` ''! Viable as any warrior Tree and balances Stealth and rearranges Smithing and Advanced Light Smithing perks Overhaul and Ordinator.. To Dragten for allowing me to provide CCO-compatible versions of their files not perserving across saves distribute, nexusmods.com! From firewood Master 's Alt Hood ring recipes... these will be displayed as favourites this... The Bandolier, Bag and Pouch recipes from the mod author at tanning. Items by WAF to keywords, and Nord Hero Helm specified positions bit broken, or otherwise underwhelming to! Updated `` Modified vanilla perk Tree was adjusted to better fit the shape the. Armor recipe, Vampire Royal armor, and fully customizable crafting experience in is! I 've noticed a few of the Thieves Guild hoods CCO-added hoods to make they! Proportionate to the Advanced Heavy Smithing and Advanced Light Smithing perks association with daedric.... Alchemists will now toggle properly displayed as favourites in this menu produce Iron Ingots instead Iron! Buy notebooks view your list of favourite games craft unenchanted staffs at forge. Or otherwise underwhelming Cowls '' is completed Overhaul and Ordinator Mashup which files you overwrite installing. Thanks to the generic version this guide and 25 August 2019 relevant hoods. Now use Dark and red leather included with the changes that WACCF v2.0 makes to the value of holders... Quality tiers so the token items are correctly removed from player when logged in, you can get 391 metal!

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